Tag: ios
Google Sign In iOS 1.0.0
The new Google Sign In SDK for iOS is out! With a new version number, and separated from the old Google+ SDK, the Sign-In SDK should make it easier and faster to implement Google Sign-In in your app. Lets take a look at how to use it from Swift.
Google Sign In with Server Side Auth on iOS
The release today of version 1.7 of the Google+ iOS SDK added the ability to authorise both a client and server for access to Google APIs. This has been a feature for Android and Web based sign-ins for a while, and now is available across all three platforms. This should simplify server side code for people who have been building cross platform apps - for example if you need to retrieve profile information on the client, but retrieve circles on a server for a friend finding feature.
Client-Server Authentication with ID tokens
Where should the sign-in button go?
Google+ Demographics in Google Analytics
Calling Google apps on iOS & X-Callback-Url
Google+ iOS SDK 1.4.0 with native sharing
Defining Constants in Objective-C
Google+ Sign-In Localisation
Common Issues With Google+ Sign-In On iOS
Deeplinking Into The Google+ Apps
Google+ iOS SDK 1.3.0
Notes: Sharing to Google+ on IOS
It has been a long time since I touched any IOS code, so I was quite looking forward to a chance to do some when the IOS team within Google+ released the SDK into preview at Google I/O last month. Luckily, the documentation on the SDK page on developers.google.com is excellent, and covers the basics of the setup, but in part because I’ve forgotten almost everything about XCode and IOS, I thought it best to just write down what I did and what I encountered, primarily as an Aide-mémoire for the future. Anyone building a new app should follow the documentation - but perhaps some developers will hit an issue I did and get something out of this post!